edugame-railway-operation/handbook/tutorial/aim.tex

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TeX

%!TEX TS-program = pdflatexmk
%!TEX root = ../handbook.tex
% Copyright 2018 - 2022 Martin Scheidt (Attribution 4.0 International, CC-BY 4.0)
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{\bigskip\par\noindent{\huge\bfseries\sffamily\IfLanguage{english}{Aim}\IfLanguage{ngerman}{Ziel}}\medskip\par\noindent}
\noindent
\IfLanguage{english}{The aim of the learning game is to simulate and experience the driving dynamics of trains in the context of block division.
Real continuous dimensions time ($t$) and distance ($s$) are assigned to discrete units of laps ($t$) and spaces ($s$).
Thus, the simulation is round-based in order to imitate the steps of a computer.}
\IfLanguage{ngerman}{Ziel des Lernspieles ist die Fahrdynamik von Zügen im Zusammenhang mit Blockteilung zu simulieren und zu erfahren.
Reale kontinuierliche Größen Zeit ($t$) und Strecke ($s$) werden dabei in diskrete Einheiten von Runden ($t$) und Felder ($s$) eingeteilt.
Die Simulation erfolgt also Rundenbasiert, um im Schrittverfahren einen Computer nachzuahmen.}