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% Copyright 2019 Martin Scheidt (Attribution 4.0 International, CC-BY 4.0)
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\chapter*{\IfLanguage{english}{Aim and Materials}\IfLanguage{ngerman}{Ziel und Materialien}}

\noindent
\IfLanguage{english}{The aim of the learning game is to simulate and experience the driving dynamics of trains in the context of block division. This requires:}
\IfLanguage{ngerman}{Ziel des Lernspieles ist die Fahrdynamik von Zügen im Zusammenhang mit Blockteilung zu simulieren und zu erfahren. Dafür wird benötigt:}
\begin{itemize}
  \IfLanguage{english}{
    \item two trains with different driving dynamics
    \item a track consisting of spaces
    \item train berths
    \item signals for block division
    \item if necessary, turnouts
  }
  \IfLanguage{ngerman}{
    \item zwei Züge mit unterschiedlicher Fahrdynamik
    \item eine Strecke, bestehend aus Spielfeldern
    \item Halteplätze für die Züge
    \item Signale für die Blockteilung
    \item ggf. Weichen
  }
\end{itemize}
\IfLanguage{english}{Real continuous dimensions time ($t$) and distance ($s$) are assigned to discrete units of laps ($t$) and spaces ($s$).
Thus, the simulation is round-based in order to imitate the steps of a computer.}
\IfLanguage{ngerman}{Reale kontinuierliche Größen Zeit ($t$) und Strecke ($s$) werden dabei in diskrete Einheiten von Runden ($t$) und Felder ($s$) eingeteilt.
Die Simulation erfolgt also Rundenbasiert, um im Schrittverfahren einen Computer nachzuahmen.}

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\IfLanguage{english}{\noindent\large Version \vhCurrentVersion\ from \vhCurrentDate}
\IfLanguage{ngerman}{\noindent\large Version \vhCurrentVersion\ vom \vhCurrentDate}\\[0.3cm]
\input{\ROOT/frontmatter/copyright.tex}